![]() * Connection and preset menus are now available in the side N-panel. * Solo/Unsolo button is now available in the side N-panel. * The CropWindow and Enhance/Zoom operators now also responds to the numpad enter key. The Crop Winodw operator will now also draw a render region * We now respond to render regions during IPR. * PxrDiffuse will be used as a fallback if we don't have a Bxdf node connected to the Using the "Force Refresh" button should no longer be required * Edits to ramps should now work with IPR. * We now ignore render regions if you're using "it" for IPR. * Preset browser now has storage options for where assets such as textures for presets are saved. * Tangent and bitangents are now exported as primitive variables for meshes. This will try to zip your sceneĪnd assets, so that it can be sent to support. * A new PackageScene operator has been added to the side N-panel. * Added a new preference to control collapsing of nodes when node soloing is turned on. Only objects that are linked to a light will be illuminated. * Add a new preference that inverts the behavior of light linking. * Add a new UI for adding user attributes. * For PxrCamera projection, you can now select an object as tilt-shift focus object. For more information on volume aggregates, see the documentation * Fixed an issue where the bump2roughness settings in the texture manager * Fixed an issue where utilityInteger on LamaSurface was not connectable * Fixed an issue where inputAOV on PxrDisneyBsdf was not connectable * Fixed an issue where the token was not working properly ![]() * Fixed a bug that caused light linking of LightFilters to not work * Fixed the enable parameter labels on PxrLayer * Fixed a bug where bump and presence were not connectable on PxrSurface * Fixed an issue where importing SVGs as curves did not render correctly. * You can now choose a separate UV map and vertex colors for hair other than the current * When rendering hair, the mesh vertex colors will be added to the hair * The addon will now warn if the minor version of RenderMan selected is not compatible. Rebuilding/reconnecting of the shader network. New arrays, but it is not guaranteed to work in all conditions, and may require The addon will try to update any older scenes to use the * Rendering in the viewport with RIS should be slightly faster. ![]() * Added a pref to turn off the use of the token to reference * Add a Reset entry in the viewport integrators menu. Two new properties, Cone Angle Depth and Cone Angle Opacity, controls the depth and opacity of the cone Light support this include PxrRectLight, PxrDiskLight, PxrSphereLight, and PxrCylinderLight. Support the Cone Angle parameter, emulating behavior that is present in the other RenderMan DCC * A cone shape will now be drawn in the viewport to represent the cone angle for lights that * Fix an issue with progress not displaying correctly when rendering to "it". * Lights are correctly hidden when the viewports overlays has been disabled * Holdouts should now render correctly when doing viewport renders * Fix issue where light filters were still being drawn in the viewport when they were deleted. * An issue where textures in the texture manager would fail when materials/nodes were renamed has been addressed. * Fix issue where rotating dome lights would cause portal lights to rotate on the wrong axis. * Fix issue with depth of field not matching between viewport renders and preview renders * Setting the environment variable, RFB_BATCH_NO_PROGRESS, will disable progress printing during batch rendering via Blender. * Live stats are now enabled by default in the preferences.
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